The ROLE Project conducted five Widget Enchantment Competitions that aimed at bringing together the best ideas from both the software developer and the practitioner communities to create a wide range of innovative Web widgets supporting Technology Enhanced Learning. The Widget Competitions supported the goal of enabling learners to build their Personal Responsive Open Learning Environments from a wide range of available learning widgets.

The ROLE Widget Competition was conducted in two rounds:
Widget Specification Competition:
in the first round of the competition, specifications of learning widgets were contributed. These had to include a description, a screenshot, a use case, and a link to a prototype.
The specifications had to satisfy following criteria:
Proposed widget had to provide an added value for specific or general learning scenarios
Proposed widget has to be based on the ROLE technology (e.g. ROLE SDK)
Proposed widget has to support one of the OpenSocial Gadget or W3C Widget specifications
Widget Development Competition:
the winners of the first round got two months to develop their learning widgets. Each participant was individually supported by a ROLE Partner. Competition participants were encouraged to use the ROLE SDK and/or any other technology and datasets from ROLE, and to be creative in exploring approaches for realizing their goals.
After the developed widgets were contributed to the Widget Store, the prizes in a value of 500€ were paid out.
Find more information about the past contests here: WIDGET COMPETITION